Behind the Scenes of Fallout, Gaming’s Most Astonishing TV Hit

The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's accurate to state that audiences were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed multiple facets of the gamer's experience.

We followed Lucy the vault dweller, striving to do the right thing and learning that the ruined world made that very difficult; Max, the militant faction rookie, who starts doubting his faction's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated wastes.

Setting the Stage for a New Chapter

The show's first season conclusion unveiled a major secret about who helped cause the nuclear war that trapped a group of people in subterranean shelters for hundreds of years. It also left several enigmas unanswered for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Heading into the first season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the reception to the show, so this time people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” says the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its creators prioritized authentic items and locations were built, echoing the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s real.”

In fact, pretty much every element you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by talented film-makers who are also dedicated players, alongside the original creators behind the source material. This common understanding for the lore is apparent in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This format will create a different audience reaction, a dynamic the creators themselves are excited to engage with.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” promises Howard. “I’m looking forward to seeing what people think.”

Michelle Watson
Michelle Watson

A certified chiropractor with over 12 years of experience specializing in spinal adjustments and holistic pain management techniques.